Tuesday, September 18, 2007

Old Guard vs. New Order: the Changing Face of Gaming, Part I

By John Denny

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Titles such as Sid Meier's Civilization 4 have revolutionized video gaming as we know it.


It wasn't so long ago that video games were considered a simple diversion, something to distract the children. Adult gamers were seen as eccentric and quirky, and the idea of professional gaming or the game as an art form was dismissed out of hand.

But now we see games coming out that sometimes have the development budget and fan following of a blockbuster movie. Current franchises such as Pokémon, Rainbow Six and Final Fantasy have millions of dedicated players. Games like Bioshock, F.E.A.R. and Metal Gear Solid have graphics that play out like an interactive show with the player as the main character. Game soundtracks rival those of movies. Racing and sports games are almost indistinguishable from the real thing.

It's a far cry from the days of saving the princess.

The next generation of games promises to be even more astounding. Over the course of this series I'll take a look at the changing face of gaming over the years. I'll begin with a look back at innovation in the gaming industry up to the present day, follow up with a look at the future of gaming, and end with a look at how these changes affect the way that gaming is perceived and its effects on the industry.

Strap yourselves in, kids, it's going to be a bumpy ride...

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